Hube, a sequence-memory game with touch-sensitive illuminated cubes. By Eric Sheffield. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.
Check out Sang Lee’s awesome take on the classic Simon game for my PAT 451/551 Interactive Media Design class. Can’t wait to see what else these guys and gals have in store!
Ground Me by Javier Jaimovich, Queen’s University Belfast SARC MA, MUS7019, 2008. Interactive Installation in the Sonic Lab using human bodily impedance for sound control.
The Secret Lives of Objects by John McNulty, Queen’s University Belfast, SARC MA MUS7019, 2009. Scan ANY barcoded item and the animatronic toilet will tell a random story about it. Every story is unique, with content derived from Twitter, an electronic dictionary, and local lookup tables. Visitors to the installation are also barcoded with a sticker so that they become objects as well.
Mixed Company by Carey Dodge, Queen’s University Belfast, SARC MA MUS7019, 2008. Installation featuring conversational loudspeakers.
Pipeworks by Mark McKeague, SARC 3rd year portfolio, 2009. Interactive installation. Pipe valves control the relative prominence of ‘love’ and ‘hate’ in random tweets that are read aloud and printed on thermal paper.