Michigan Student Projects

Eric Sheffield‘s M.A. in Media Arts Thesis “Distributed Mechanical Actuation of Percussion.” Performances by Shane Jones, David Newton, and Chris Sies, University of Michigan, Winter 2015.

Plates

Metal



Simon Alexander-Adams‘s M.A. in Media Arts Thesis “A Flexible Platform for Tangible Graphic Scores.” Performance at University of Michigan, Winter 2015.



Eric Sheffield‘s “Metal Mirror” Performed by Shane Jones at PASIC 2014. Originally created for University of Michigan PAT 452, Interactive Media Design II, Winter 2014.



RIB CAGE by Takumi Ogata. Performing Arts Technology (undergraduate) Senior Thesis, Winter 2016.



Transparency/Opacity, Interactive Audiovisual Installation, by Leith Campbell. University of Michigan PAT 452, Interactive Media Design II, Winter 2016.



Ping Pong Tubes (6) by Isaac Levine. Interactive Installation, originally created for PAT 452, Interactive Media Design II, Winter 2015.



The Luminator, Light-based Instrument, by Fidelia Lam. University of Michigan PAT 452, Interactive Media Design II, Winter 2016.



Feedback Pendulums, Feedback-based Instrument inspired by Steve Reich’s Pendulum Music, by Isaac Levine. University of Michigan PAT 452, Interactive Media Design II, Winter 2015.



Not Quite, Interactive Audiovisual Installation, by Fidelia Lam. University of Michigan PAT 452, Interactive Media Design II, Winter 2016.



Sound Tunnel by Takumi Ogata. Interactive Feedback-Based Instrument. University of Michigan PAT 452, Interactive Media Design II, Winter 2015.



The Bucky, A Handheld Three Dimensional Interface for Sound Manipulation, by Leith Campbell. University of Michigan PAT 452, Interactive Media Design II, Winter 2016.



Sound Canvas, Interactive Augmented Painting, by Simon Alexander-Adams. University of Michigan PAT 452, Interactive Media Design II, Winter 2014.



Speech Devices, Robotic Slide Whistles Approximating Sine Wave Speech, by Isaac Levine. Performing Arts Technology undergraduate Senior Thesis, Winter 2016.



Gesture-Controlled Water Glass, Interactive Performance System, by Baldwin Giang. University of Michigan PAT 452, Interactive Media Design II, Winter 2016.



Puddle by Isaac Levine. Public Sound Art Installation at Washtenaw Community College, Fall 2015. Performing Arts Technology Independent Study



Sting Accordion by Kevin Allswede. University of Michigan PAT 452, Interactive Media Design II, Winter 2015.



Hube, a sequence-memory game with touch-sensitive illuminated cubes. By Eric Sheffield. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Stack’n’Shake. Players compete to build the highest tower. They can periodically launch an “attack” causing an earthquake on their competitor’s platform. Earthquakes can be mitigated by solving a puzzle. By Yu-Jen Lin. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Guillotune, a physically interactive musical pitch-matching game. By Eric Sheffield. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Simon Plays, an elaboration on the classic Milton Bradley electronic game Simon. By Sang Lee. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Teeter by Conor Barry. Tangible Music Sequencing Instrument for University of Michigan PAT 452, Interactive Media Design II, Winter 2013.



Crossing Currents by Simon Alexander-Adams. Interactive sound installation for University of Michigan PAT 452, Interactive Media Design II, Winter 2013.



Leave A Message by Conor Barry. Interactive Installation for University of Michigan PAT 452, Interactive Media Design II, Winter 2013.

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