Michigan Student Projects

Hube, a sequence-memory game with touch-sensitive illuminated cubes. By Eric Sheffield. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Stack’n'Shake. Players compete to build the highest tower. They can periodically launch an “attack” causing an earthquake on their competitor’s platform. Earthquakes can be mitigated by solving a puzzle. By Yu-Jen Lin. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Guillotune, a physically interactive musical pitch-matching game. By Eric Sheffield. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Simon Plays, an elaboration on the classic Milton Bradley electronic game Simon. By Sang Lee. University of Michigan PAT 451, Interactive Media Design I, Fall 2013.



Teeter by Conor Barry. Tangible Music Sequencing Instrument for University of Michigan PAT 452, Interactive Media Design II, Winter 2013.



Crossing Currents by Simon Alexander-Adams. Interactive sound installation for University of Michigan PAT 452, Interactive Media Design II, Winter 2013.



Leave A Message by Conor Barry. Interactive Installation for University of Michigan PAT 452, Interactive Media Design II, Winter 2013.